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FortuneJack Casino Review
The site is laid out fairly well with a few areas we’d like to see improvement. We did dock some points for the fact of how “heavy” the site is on Bitcoin. If you don’t have a firm understanding of Bitcoin and the exchange rates, you will have to do a lot of calculations to know how much certain limits or bonuses are. A lot of Bitcoin only sites will have some real dollar guides on the site to help you out. That being said, you can learn it all within a few minutes. As Bitcoin grows in popularity, the number of Bitcoin casinos and online gaming sites continues to grow as well. Established in 2014 by the Nexus Group, FortuneJack can still be considered one of the newer players on the market with a lot to offer. While some sites that offer Bitcoin offer other forms of currency, FortuneJack is only a Bitcoin site. This doesn’t mean you can’t use other methods to fund your account; you’ll just need to fund them into a Bitcoin wallet and then deposit onto the site. If you’re unfamiliar with Bitcoin, it brings a whole host of benefits and advantages not just to online gaming but to pretty much anything that you do on the internet. It allows you to protect your identity, banking details, as well as provides a cheaper and more efficient way to move money. We’ve put together this guide to Bitcoin for you if you’re interested in finding out more about how it all works.
Rating Breakdown
For a Bitcoin-only site, Fortune Jack is a pretty solid choice. The reason we docked a few points is that it is solely a Bitcoin site with no other banking options and the setup of the site is heavy in Bitcoin meaning that you won’t see anything in US dollars or Pounds or Euros. Everything is listed in Bitcoins which may be a little confusing at first if you’re new to the currency. Overall, the site was good, but not great, but does have quite a bit of room to grow.
FortuneJack Game Variety
The site has a lot of different gaming options from about nine different providers. We know how many providers they have because they strangely have their games separated by providers instead of alphabetically or by type. They had no branded games that we saw, but still a lot of great options from a lot of great providers. The quality of their non-slot casino-style games was extremely high and definitely needs to be brought to your attention. If you’re a roulette, video poker, or blackjack player, you’re really going to love this site.
FortuneJack Banking
This may be a bit more of a harsh rating due to the fact that the casino is a Bitcoin-only site, but it’s what we decided on. If we were looking at it as only filling the Bitcoin niche, it would be a 5/5, but since we’re looking at it in comparison to other sites, it would have been nice to see a lot more options on top of just the Bitcoin. The Bitcoin options seem up to par and nothing special to report there except that it looks to be good to go.
FortuneJack Bonuses
The site had quite a few welcome and deposit bonuses as well as a rake race style competition that run weekly. There was a little confusion on how much or how little you need to deposit to get the deposit bonuses, but you should be able to easily contact support and get it clarified if you need any clarification. The site also makes mention of some other bonuses including free spins but does not have any details posted. This may be an error, or they may only have these additional bonuses seasonally.
FortuneJack Customer Service
The site has a contact form and email support listed which is nice, but they did not have any form of live chat or telephone support. Without a ton of testing, it’s hard to tell if these are adequate or not. They could be great if they respond extremely quickly or could be terrible and an easy way for them to ignore you.
User Interface
As FortuneJack is probably fairly new to you (as it was to us), we wanted to take some time and dig through the site and see what they were all about. As always with our reviews, our main goal is to provide you with an accurate and brutally honest picture of what the site has to offer, the benefits, and more importantly, any problems or areas of improvement that we see need to be addressed. We’re not here to put out a feel-good piece about every site we review. We’re here to give you an accurate count of the site from our experts and equip you to make an informed decision whether or not a site is worth your time or is a good fit for you to play at. >>Click Here For Exclusive Bonus<<
First Glance
The very first thing we noticed when coming to FortuneJack is that they are very heavy on the Bitcoin. What does this mean? Well, a lot of sites will convert Bitcoins into a more standard currency when they write things on the site to make things a little easier for those new to Bitcoin to understand. FortuneJack doesn’t seem to do this and has everything written out in Bitcoins. For example, some sites (even being Bitcoin) might list their jackpot amount as $2 million, but FortuneJack has their major jackpot listed as 1855.99352835 Bitcoins. These are going to be the exact same amount, but they’re just presented differently. Does this mean you’ll win any less if you hit the jackpot? Of course not, but it may just take an additional learning curve for you to realize the amounts of a few things. Most likely, this will involve making a few extra calculations when you first start playing at the site, but will probably be something you eventually get accustomed to. Additionally, on our first pass through the site, we noticed the quality of all the games look to be high. We didn’t see any branded style games, but they do have a lot of games from at least nine different providers. They had a ton of slot games to choose from, and their table/card game selection did look to be higher than with most other sites in the industry. These included a lot of variations or similar games that could be a big perk if you’re picky about what you like to play. In regards to the layout, it initially looked fairly clean and well laid out, though, after a little more digging we saw some things we think they could improve on to make navigation and finding your favorite games a bit easier. They had multiple ways to access the list of games that threw us for a loop the first time we saw it. Games are also separated by type and then by the provider. Separation by the game type is great, but to be honest with you, we have no idea what providers make our favorite games, so that sort of organization seems a bit pointless to the casual player. We’ll cover this in depth in the sections below. FortuneJack also had no sportsbook which really isn’t a negative as sites that usually focus on one area instead of trying to be a one-stop shop do a better job in that area of focus. Again, we said usually, but at first glance, this looks like it might be the case with FortuneJack. Overall at first glance, things look clean, and we’re fairly excited to dig deeper into everything we initially saw and hopefully some things we haven’t seen yet. We’re anticipating a fairly positive overall experience based on first glance, but you can never judge a book by its cover.
Slots
Let’s start with the positives. Game selection was huge, like considerably more games than most of the other sites we’ve taken a look at recently. The games looked to be of varying quality from the run of the mill games to some pretty sweet looking selections to choose from. We didn’t see any branded games (games named after famous shows or movies) which would have been nice and was a bit expected with so many different options. The reasoning for so many game options is because unlike a lot of online gaming sites, FortuneJack purchased games from a ton of different providers. They had games from Endorphina, Softswiss, Igrosoft, Tomhorn, Amatic, Playson, Pragmatic Play, Microgaming, and Gameart. Now, while we’ve heard of a lot of these companies, we don’t really expect you to be too familiar with them which makes this next bit a little strange to us. There are two separate menu locations for slots, one that opens up the options on the homepage and then one that takes you to a dedicated page with a slots header at the top. Both of these slot sections have the games organized by their creator company. While this is great if you know the exact game you are looking for and for some reason know what company created it, but for the rest of us, it doesn’t really help a whole lot. Let’s say Cool Diamond II is one of your favorite games. If you’re like the rest of us, you would probably want to look under the alphabetical listing of games to see if that one exists on the site or use a search function to find it. Unfortunately, the only way to find it on FortuneJack is to know that the game is made by Amatic and click on their tab or sift through every single game until you locate it. UPDATE: We completely missed this on our first several passes through the site, and that’s not a fault of our own. There is a search function on both menus to help you find the game you are looking for. On the homepage menu, it’s labeled on the right-hand side of the screen. If you click the dedicated slot games tab from the top, though, it is not labeled on that page but is just a black, gray area. The only way we found it was by clicking around on the page for a while and noticing a cursor to type popped up. Regardless, we’d like to see a different way of organizing the games (maybe alphabetically or by style) instead of by parent company. We’d also like to see more attention drawn to the search functions, especially on the dedicated slot games tab. One other perk we would like to mention before giving you the complete list of games offered is that all of the games at FortuneJack are available to be played for free without creating an account. This is great for testing out the different games and seeing if they have ones that you’re going to enjoy playing for real. Here is the complete list of games offered by FortuneJack. As much as we’re annoyed by how they organized the games by the creator, we’re going to do it the same way here. That way if you see the one you like on this list, you’ll be able to locate it quickly when you go to the site. We’ve also gone ahead and alphabetized the games which they are not at FortuneJack. >>Click Here For Exclusive Bonus<<
Casino Games
Immediately we saw some positives and areas for improvement for the casino section, or sections, of FortuneJack. The reason we say sections is because the organization is a little haywire with the games. Again, they have two menu locations for the games, and in both spots, they’re separated into different categories. We’ll do our best to walk you through what they have to offer. Regarding quality, all of the games look to be of good quality with nothing glaringly bad sticking out. Their table style games did seem to be of higher quality than most other sites we’ve looked at where they always seem to gloss over them and skimp on quality. This is definitely a positive if you like playing table style casino games.
Live Dealers
This is the first casino-style game tab in the first menu from the home page. On the homepage, they are all listed together, but if you access it through the dedicated page from the very top menu, they’re separated by the provider.
Roulette
This tab was only available on the homepage menu and not on the dedicated games page. It’s important to point out that the quality of the games here looks to be a lot higher than what we’ve seen from other sites in the past including some of the industry giants.
Poker
The poker section was available on both menus except if you tried to access the game list from the dedicated page from the very top menu, you can’t see any of the games without logging in. If you use the secondary menu on the homepage a little further down, you can see all the games listed without logging in. You aren’t able to play any of them, but the options are there to at least see them and be able to judge quality as well based on the posted graphics. We were again impressed with the quality of these games especially graphically speaking.
Blackjack
As we mentioned earlier, FortuneJack has a lot of different game variations where other sites only have a few of the more mainstream versions. This is especially true in the blackjack section where they have a ton of different options of high-quality games to play. Blackjack games can be seen from the secondary menu, but there is no tab on the main menu at the top of the page that directs to dedicated pages. If you can’t tell already, we are a bit annoyed by the multiple menus with some stuff being on both and some only being on one or the other.
Provably Fair
This may be a new term to you as it was to us as well. Provably fair is a new way that casinos are actually letting you take part in the randomization and shuffling of cards. They allow you to provide some “instructions” to reshuffle the cards after they have. Basically, the casino shuffler uses random numbers to generate a random shuffle, but sometimes people worry these random numbers aren’t that random. What provably fair allows you to do is supply your own random number either manually or automatically generated by your computer. This random number is used in the shuffling algorithm. This ensures that you are getting a completely random shuffle and it’s impossible for the casino to be cheating you. In a brick and mortar casino setting, this would be equivalent to letting you cut the cards after the dealer has shuffled. This is an insanely simplified definition of what it is, but it should get the gist of it across. It’s basically designed for the completely untrusting who don’t trust online casinos or the third party auditors that keep them in line. Personally, we just trust the safety measures and third-party auditing, but for the skeptical ones of the bunch, this may be perfect for you. As we’ve been talking about, there is a menu across the top that sends you to dedicated pages for some sections and then a menu further down the homepage that showcases everything on the homepage. Everything above we were doing from the homepage menu because it was much more user-friendly and showed us a lot more without the need to create an account. Just for completeness, here are the different sections included under the Games tab from the top level menu that sends you to dedicated pages. If any of that confused you at all, you can understand our mild frustration with the layout. It’s also worth noting that there is a Dice tab at the top menu that doesn’t take you anywhere. Maybe they are in the works of building that out or just forgot to link it somewhere. >>Click Here For Exclusive Bonus<<
Banking Options
All banking on FortuneJack is done through Bitcoin. While some Bitcoin sites will offer other options, FortuneJack is keeping it simple with Bitcoin only. We weren’t able to locate any limits or restrictions but would assume there probably aren’t any due to the nature of Bitcoin. We did make sure to read through the Terms and Conditions section of the site and found nothing about limits or fees or anything like that there. We’d assume everything is a go with them, but you may want to check with support first just to be more informed. FortuneJack will accept any Bitcoin wallet, but they have a special partnership and recommend using BitGo. Honestly, you don’t have to use this one specifically, and it’s completely up to you which wallet you use. We recommended several in the intro section of this review for you to check out.
Bonus Promotions
Welcome Bonus
FortuneJack offers a 130% welcome bonus on first-time deposits with a maximum bonus of 0.5 Bitcoins (BTC). They also had a secondary welcome bonus available that looked to only be good for larger deposits. It was 130% as well for deposits with a minimum of 0.777 BTC and a maximum bonus of 1.0 BTC.
Monthly Deposit Bonus
FortuneJack has a monthly deposit bonus of 100% up to 1 Bitcoin
Additional Bonuses
They talk about a few other bonus offerings but without a lot of details. They mention that they give away free spins but don’t really talk about how those are dispersed or how you earn them. They also mention having a loyalty program, but we couldn’t find anything about it with details. We’d highly recommend contacting support when you start playing here to make sure that they are giving you every bonus possible and that you’re taking full advantage of everything they have.
Jack’s Race
The site also has weekly leaderboard races for players to compete to win their share of 5 Bitcoins per week. Players will receive points for playing games and the more they play, the more points they will earn. The top 50 players each week will win their share of 5 Bitcoins with the top prize being 1 full Bitcoin. >>Click Here For Exclusive Bonus<<
Customer Service
Customer service options at FortuneJack were ok with a slight lean towards subpar. They have a contact us form and an email list for you to reach out which is great, though, they don’t list a time frame that you should expect a response. There are no live chat options, social media, or phone numbers for you to use to get in touch with them. Maybe they have the greatest contact form and email support under the sun, but they sure aren’t advertising that if it’s the case.
Conclusion
Overall, FortuneJack is a middle of the road casino for us. The magnitude of the slot offerings and the ease of Bitcoin are huge perks as well as the quality of their casino-style games. The layout was a little annoying but not anything to make us not want to play there. We would like to see some more explanations of their VIP programs and also some more customer service options or at least guarantees of response times listed. Banking is pretty straightforward with Bitcoin being the only option. This can be viewed as a positive or negative depending on your willingness to use Bitcoin. It does look to be a new currency that is starting to get firmly rooted with mainstream companies all over the world which is a big positive. FortuneJack does list everything in terms of Bitcoins, so you will need to have a very basic understanding of them to use the site. The guide we posted at the beginning of this review should be plenty of knowledge for you. The bottom line is it’s a cool option for Bitcoin and a definite win for players that like a lot of slot options and quality casino-style games. For everyone else, it’s a middle of the road casino that will come down to personal preference whether you want to play there or not. >>Click Here For Exclusive Bonus<<
Just found a rough draft of a Total Drama Season 7 I wrote over a year ago, it’s called Total Drama Sunken Island
I liked the 3 team idea in World Tour so I’d build off that. The contestants would be boated to where the island sunk and all the challenges would take place underwateabove water but all of them would involve water. For challenges fully underwater, each contestant would receive an Oxygen tank that lasts enough to complete the challenge. The team that won the challenge would get to sleep on a fancy Cruise ship, while the middle team would get a yacht, and the last place team would get a fishing boat. We would have 3 teams and 8 contestants on each team. 24 total contestants. Mighty Muskies: Owen Noah Gwen Duncan Courtney Emma Heather Alejandro Wonder Walley: Mike Zoey Jacques Lindsay Tyler Beth Sammy Amy Congested Crappie: Geoff Brody Cody Devon Carrie Shawn Jasmine McAurthur Episode 1: 3 way volleyball: challenge would be the teams playing volleyball in a 3 way match, lowest scoring team at the time the winning team hits 10 points goes to elimination. Wonder Walleye would end up in elimination while the Crappie would win 24th- Amy Episode 2: Treasure Diving: teams would have to dive for a guided Chris with their teams branding on the bottom. Congested Crappie would end up losing after Jacques sabotaged McAurther finding the Chris. Jacques won the challenge for the Walleye. 23rd- McAurther Episode 3: Chris-ulet: teams would have to scavenge Chris’s old house to find the one thing he left down there, his beloved amulet with his own face on it. Winning team gets to choose who to eliminate from the losing team. Wonder Walleye would end up losing the challenge while the Muskie would win. They end up choosing to vote off Zoey to weaken the Walleye. 22nd- Zoey Episode 4: Eagles Nest: The teams compete in an underwater 5v5 first to 3 eagles nest game. Jacques would play a phenomenal goal keeper to win the challenge for the Walleye, while the Muskie would end up losing. They end up voting off Courtney because she is too obsessed with being more authoritative than Heather and dominating Duncan. She was caught conspiring behind the teams back multiple times at this point. 21st- Courtney Episode 5: Laps: Chris and Chef set up an underwater swimming trail around the whole island that the teams would have to race around. The Crappie would end up winning and the Muskie would lose. The team ends up voting off Alejandro to split him and Heather up despite Noah being so poor at underwater challenges. Plus payback from season 3 for Owen and Noah 20th- Alejandro Episode 6: Underwater opstical Course: An opstical course is build from the rubbish left underwater and the teams must clear the course with all their members to win the challenge. The Walleye would end up losing and sending Jacques home since the team is under majority control of Lindsay, Beth, Tyler and Sammy who has been befriended. They picked him over mike because he was annoying them and they didn’t like his evil suggestions. 19th- Jacques Episode 7: Capture the Flag: so every 7 episodes they would have a challenge that does not involve swimming. It is called the lucky 7 challenge. So episode 7, 14, and 21 would not involve swimming. For this, the teams would have 3 islands to hide their flags on, and whichever team recovers their flag from both the other teams islands first wins. They would boat in between the islands to capture the flags. The Muskie would end up losing after all their members aside from the defenders (Noah and Emma) were tagged out. Noah and Emma were not aware of their surroundings, losing both their flags very early as well. The Crappie ended up winning. Emma ended up getting voted off because the cast was tired of her distracting Noah, and Owen was bias towards Noah so he and the rest voted Emma. 18th- Emma Episode 8: seashells: for this challenge it was shallow water hunting as the team had to pick 5 of the best seashells they could find to show the panel (Chris, Chef, and former contestant Harold). The Muskie finally won a challenge, and the Walleye are sent to elimination off of Lindsay’s poor performance (she broke the 5th shell) she was voted off, but Tyler took the elimination for her to try and win her back since they had broken up the episode before. They ended up back together. 17th- Tyler Episode 9: Hot Potato: The team would play hot potato with a water ball, and the timer was randomly set by Chris so the teams had no idea when it would go off. Brody ended up making a poor decision to toss the team the challenge, while the Muskie won 2 straight. This episode ended up being non-elimination. Episode 10: The Brawl: Teams would have balloons placed on each contestants back, and they would have to pop the balloons off each team. Noah ended up performing much above expectation and the Muskie and Walleye ended up forming a temporary alliance to take down the Crappie since the Crappie had only lost one member thus far. They managed to take them down, and then the Muskie best the Walleye. Brody almost ended up getting sent home because he lost his mojo in episode 9 and never got it back, but they ended up sending Shawn home because he hadn’t really done a whole lot all season since he was freaking out a lot about underwater zombies. Since they can walk underwater btw. 16th- Shawn Episode 11: Battleship: Each team would have 3 boats, and would be required to sink each other’s boats. First team to lose all 3 was out. The Walleye ended up losing while the Crappie rose back to the top. Beth ended up getting sent home by the Crappie when it was Lindsay Beth vs Mike Sammy, and it was 2 votes Beth, 2 votes Sammy. They ended up choosing Beth over Sammy and sent her home. 15th- Beth Episode 12: Atlantis: Each team would have to build an underwater infrastructure to the best of their abilities for judges Chris, Chef and former competitor DJ to look rate. The Muskie ended up with a collapsed building which was blamed on Noah since he planned the building out. In reality, it was sabotaged by Jasmine after Noah had trash talked Shawn and his zombie stories in front of her on multiple occasions in the season to this point and finally pushed her over the edge. The team sent Noah home for blowing the challenge. 14th- Noah Episode 13: Painful Water Balloon Fight: Waterbaloon fight. Each member of each team would be granted a single wooden pole to stand on. the challenge was to knock all the players off their poles. The Crappie still have an oversized team so the Muskie and Walleye agreed to team up in a 7v6 situation, but the Crappie were ready. On the backs of Brody (who snaps his bad mojo streak here) and Jasmine they first knock out the Muskie, sending them into elimination, and then the Walleye. The Muskie voted off Owen, only to learn the challenge was a non elimination challenge when suddenly Don shows up as part of his contract to host the next half of the season while Chris would take his vacation time. Episode 14: The Big Boom: The 2nd Lucky 7 challenge of the season. Don finds is funny what Duncan did to Chris’s home in All-Stars, and in return he builds 3 exact replicas of the homes and tells the teams to blow them up. He says as long as they all blow the houses up, they will all be safe from elimination. Each team ends up blowing up the house successfully and it pans to Chris wiping a tear from his eye while he sits on the beaches of Jamaica and only says “Harsh dude”. It was in fact a non elimination round again. Duncan creates such a fantastic replica that Don gives him an Idol of invincibility that would protect him from the next Muskie elimination if it were to happen before merge, but post merge it would expire. Episode 15: The Great Dive: Each team is takes with 3 different dives. One massive cannonball dive, one elegant dive, and one very high up Dive. For the Cannonball, Muskie took first with Owen, Crappie 2nd with Jasmine, and Walleye 3rd with Sammy. For the elegant dive, Walleye first with Mike, Muskie 2nd with a surprising performance from Heather, and Brody bellyflops into 3rd. For the final dive, Carrie takes first by jumping instantly, Lindsay takes 2nd after her team fools her into jumping, and Gwen ended up not jumping in time, resulting in a 3 way tie for first. Don decided to send every single member in the show to elimination aside from the three winners and Duncan because of his immunity. So Duncan, Owen, Mike and Carrie were safe and not voting. Cody ended up surprisingly getting sent home here, the reason unknown. He was friendly to all and it ended up costing him the game. 13th- Cody Episode 16: Don wanted to make an Omen to redonculous race, so he had Don boxes installed at Pahkitew Island for the start, where they would have to as a team perform Synchronized water dancing. Once the judges approved, they would be allowed to access the Don box and get the challenge at Bony Island. The challenge was an all in. The teams had to build a boat to speed their way to the sunken island and reach the Chill Zone. Last team to reach the Zone, may be sending someone home. The Muskie ended up taking the win, while the Walleye shockingly edged out the Crappie who suddenly went ice cold. They ended up sending home Brody because he became a liability when he lost his mojo. The challenge ended up being an elimination too so Brody was gone this time. (Not rehashing a lost mojo story, just sending him home.) 12th- Brody Episode 17: Merge Mayhem: The teams were informed in the beginning of the episode that this would be the merger. Survive this and make it to the merge. In confessionals contestants revealed they were shocked Sammy was still in the game, and that this challenge probably benefitted her the most since she was the least threat. Don placed himself inside a locked cage (with lots of oxygen) somewhere on the sunken island, and only the winning team would be safe from elimination tonight. Their job was to bring him back to the shore of Bony Island. Geoff had a grudge and believed his team broke the mojo code by voting off Brody while the team insisted they couldn’t Iet him continue to throw challenges every time he lost his edge. The Muskie ended up winning the challenge. Geoff annoyed his team so much that the remaining 3 Crappie votes for him. The Walleye on the other hand, formed an alliance to vote off Jasmine since she was the biggest threat for the merger. Geoff voted for Jasmine because he was most annoyed at her and it ended up being Jasmine going home shockingly in a 4-3 vote count. Geoff realized he was wrong in the end. 11th- Jasmine Episode 18: Biggest Shark: Duncan and Heather suddenly form an alliance since Duncan begins trying to prove he’s bad again, and Heather is actually a villain again. The challenge is to show Don the largest shark. Heather ends up winning, and manages to keep her and Duncan’s alliance a secret. In elimination, Devon is surprisingly sent home. 10th- Devon Episode 19: The Save: Kind of like Harry Potter and the Goblett of Fire, where they have the closest ones to the contestants underwater each contestant in the beginning was told they can pick 1 former Total Drama contestant from any season. Owen- Noah Gwen- Leshawna Duncan- Courtney Heather- Alejandro Mike- Zoey Lindsay- Beth Sammy- Tyler Geoff- Bridgett Carrie- Devon Lindsay was upset Sammy picked Tyler That being said, Gwen ended up winning the challenge and saving Leshawna first. Don said the top 3 were safe tonight. 2nd ended up being Carrie and 3rd Sammy. Lindsay ended up being more concerned about Tyler than Beth and helped Sammy on accident. Sammy ended up gaining a lot of people on her side when Lindsay chewed her out for what other people thought was no reason. Also Lindsay never saved Beth, the producers had to. They ended up voting Lindsay off, to her surprise 9th- Lindsay Episode 20: Old vs New: Don decided to split the remaining contestants into 2 teams, marking the first ever unmerge in total Drama history. He stated it would be the old members vs the new members. Don announced Geoff would be put in the new cast for his performance on Redonculous Race. Old: Owen, Gwen, Heather, Duncan vs new: Mike, Sammy, Geoff, and Carrie. The challenge this week was dive to the bottom of the ocean and grab a ring that had been tossed down there. Then, they had to toss the ring onto the nose of a bottle nosed dolphin. Then they had to ride the dolphin through a flaming hoop and from there race to the finish. Geoff tossed the challenge for his team when he continued to miss the ring toss onto the Dolphin. His team eliminated him for this when he began weeping about tossing games again and having flashbacks to Brody. 8th- Geoff Episode 21: 777: the third and final lucky seven challenge. In this one, Don had build a casino and told the teams they were to win as many Don bucks from the machines that they could. The Old team ended up losing the challenge, as Duncan cheated and got his team penalized for it, but Don revealed it was a non elimination challenge! Owen and Gwen then found out Duncan and Heather were working together. Because they voted Owen off this episode. Episode 22: A Triathelon: In a callback to the Season 1 finale, Don came up with 3 challenges for the teams. 1st up was the water skiing challenge. Owen and Mike were to compete in that one. Second up was the kneeboarding challenge, which Gwen and Sammy were to compete in. Third and finally, it was a jet ski race to the finish between Heather and Carrie. Duncan was to drive the boat while Mike and Sammy would have to swap drivers in between the 1st and second challenges. Owen ends up sucking at waterskiing and the team never recovers from the fall. Duncan and Heather threaten Gwen to vote with them, or else they’ll vote for her and send her to a tiebreaker in which she would be eliminated. Gwen complies and Owen gets voted off, feeling very sad that he had been betrayed twice that season, and from his closest friends. Duncan calls off the alliance because he felt bad after seeing Owen sad. 7th- Owen Episode 23: Chef’s Buffet: Don reveals he planned to merge the teams here, but since they were already so neatly in a 3v3 he would leave them together. The challenge was to fish, with their bare hands, and cook the fish on a fire they would start with their rafts, and the judge panel, consisted of Don, a returning Chris, Chef, and former competitor and recent eliminee Owen would be the judges. Owen ends up giving the Old teams fish a bad score, causing them to lose and be sent to elimination. Gwen, Duncan and Heather all don’t trust each other, and none of them talk about who they’re going to vote for with each other. In confessional, Heather gives a goodbye speech as she believes she has no chance. Gwen shockingly gets sent home in a 2v1 vote. Duncan votes her because he thought she’d vote him off with Heather because of what he did. Plus their history. 6th- Gwen Episode 24: Merge Squared: This challenge takes place on 4 separates rafts with Heather in the middle. a good old game of competitive pickle in the middle. With 5 people, and in a square formation. The teams were merged again. Just to be put in a brand new style, 4v1 game! This challenge was a game of four square between Duncan, Sammy, Carrie, and Mike while Heather was in the middle, standing on tall wooden pegs trying to intercept the ball. She had a net. The goal was to pass the ball between her legs 10 times without her intercepting. They would score a point if they did. Otherwise, she would score. It was first to 4 points. Heather ended up miraculously coming back from a 3-1 deficit and defeating the team of 4. Don was shocked at the outcome and said it had never been done before but Heather wins the 1v4!! The votes are cast and it ends up being the end of the road for Sammy’s very impressive run. 5th- Sammy Episode 25: Don announces there was to be a change of plans, and two contestants were to be eliminated this round to leave two for the finale. Don reveals there are two formerly mutated contestants in the mines that have been there all season. Ezekiel and Dakota. He says they were both demutated and are ready to be evacuated. Whoever brings each of the contestants up, wins a trip to the finale. Duncan ends up saving Dakota first and by a large amount of time, securing his spot in the finale. Don encourages him to mess with the remainders in a way of getting a bonus of choosing who to face in the finale for winning. Duncan goes straight for heather and exclaims “FOR OWEN” as he knocks her off Ezekiel, allowing Carrie and Mike to grab him and tie reaching the surface as they both emerged at the exact same time. Heather is eliminated, but Don says they will have to have a 3rd place challenge in the jam packed finale! 4th- Heather Episode 26: The Reloaded Finale: Don and Chris both host this action packed finale. There is a board with the previous 25 challenges on it. Don is given the honors of spinning first. He says it’s a throwback finale. And for the 3rd place March to be settled first, he would spin a challenge for them to repeat. He lands on episode 3s challenge, which reminds Mike of Zoey since it was her elimination challenge. Chris reveals he had hidden a marshmallow down there in his house to scavenge and bring back to him, since the original was to bring back the necklace he left there. Mike and Carrie take off but it ends up being Carrie coming out on top when Mike finds Zoey’s necklace down there and he tosses the challenge while leading to bring it back with him. He loses the marshmallow and Carrie advances. 3rd- Mike Carrie and Duncan each get to spin the wheel for a challenge. Duncan spins Episode 10, the balloon popping one. Duncan and Carrie get balloons on and begin trying to pop. Duncan comes out on top of that challenge taking a 1-0 lead in the finale. He is on game point to become the first ever 2 time winner in Total Drama history. Carrie spins Episode 14, The Big Boom. The episode Duncan conquered earlier in the season. Carrie sighs and Duncan exclaims “yes!” Duncan is ready for his massive boom following Carries mediocre boom, only to hear the Dynamite dude fizzle out. He looks down and the dynamite explodes in his face leaving black smoke everywhere. It’s 1-1! Don exclaims. “Now, it’s a 1 on 1 tie-breaking footrace to the chill zone, which rests on the new island” Carrie takes off in a head start as Duncan falls over briefly. They both scavenge for wood to build a boat to sail over. Carrie goes with a sail boat, Duncan a raft and paddle. Carrie is caught very quickly as Duncan passes her. The wind suddenly picks up behind Carrie and she flies past Duncan to land aboard shore with the peanut gallery of all the contestants ever in Total Drama watching, she runs into the chill zone and chills off with the million!! I’m going to add a finishing order below because I didn’t gave that in all the original text: 24th- Amy 23rd- McArther 22nd- Zoey 21st- Courtney 20th- Alejandro 19th- Jacques 18th- Emma 17th- Tyler 16th- Shawn 15th- Beth 14th- Noah 13th- Cody 12th- Brody 11th- Jasmine 10th- Devon 9th- Lindsay 8th- Geoff 7th- Owen 6th- Gwen 5th- Sammy 4th- Heather 3rd- Mike 2nd- Duncan 1st- Carrie
I liked the 3 team idea in World Tour so I’d build off that. The contestants would be boated to where the island sunk and all the challenges would take place underwateabove water but all of them would involve water. For challenges fully underwater, each contestant would receive an Oxygen tank that lasts enough to complete the challenge. The team that won the challenge would get to sleep on a fancy Cruise ship, while the middle team would get a yacht, and the last place team would get a fishing boat. Confessionals would be on a row boat anchored just above the island Post merge, just the winner got to stay on the yacht, and the 2nd to last place got the fishing boat We would have 3 teams and 8 contestants on each team. 24 total contestants. Mighty Muskies: Owen Noah Gwen Duncan Courtney Emma Heather Alejandro Wonder Walley: Mike Zoey Jacques Lindsay Tyler Beth Sammy Amy Congested Crappie: Geoff Brody Cody Devon Carrie Shawn Jasmine McAurthur Episode 1: 3 way volleyball: challenge would be the teams playing volleyball in a 3 way match, lowest scoring team at the time the winning team hits 10 points goes to elimination. Wonder Walleye would end up in elimination while the Crappie would win 24th- Amy she just didn’t get along with the team and they wanted her gone Episode 2: Treasure Diving: teams would have to dive for a guided Chris with their teams branding on the bottom. Congested Crappie would end up losing after Jacques sabotaged McAurther finding the Chris. Jacques won the challenge for the Walleye. 23rd- McAurther Episode 3: Chris-ulet: teams would have to scavenge Chris’s old house to find the one thing he left down there, his beloved amulet with his own face on it. Winning team gets to choose who to eliminate from the losing team. Wonder Walleye would end up losing the challenge while the Muskie would win. They end up choosing to vote off Zoey to weaken the Walleye. 22nd- Zoey Episode 4: Eagles Nest: The teams compete in an underwater 5v5 first to 3 eagles nest game. Jacques would play a phenomenal goal keeper to win the challenge for the Walleye, while the Muskie would end up losing. They end up voting off Courtney because she is too obsessed with being more authoritative than Heather and dominating Duncan. She was caught conspiring behind the teams back multiple times at this point. 21st- Courtney Episode 5: Laps: Chris and Chef set up an underwater swimming trail around the whole island that the teams would have to race around. The Crappie would end up winning and the Muskie would lose. The team ends up voting off Alejandro to split him and Heather up despite Noah being so poor at underwater challenges. Plus payback from season 3 for Owen and Noah 20th- Alejandro Episode 6: Underwater opstical Course: An opstical course is build from the rubbish left underwater and the teams must clear the course with all their members to win the challenge. The Walleye would end up losing and sending Jacques home since the team is under majority control of Lindsay, Beth, Tyler and Sammy who has been befriended. They picked him over mike because he was annoying them and they didn’t like his evil suggestions. 19th- Jacques Episode 7: Capture the Flag: so every 7 episodes they would have a challenge that does not involve swimming. It is called the lucky 7 challenge. So episode 7, 14, and 21 would not involve swimming. For this, the teams would have 3 islands to hide their flags on, and whichever team recovers their flag from both the other teams islands first wins. Muskie got Bony Island, Crappie got Pahkitew Island, and the Walleye got a new Island (set up for season 8). They would boat in between the islands to capture the flags. The Muskie would end up losing after all their members aside from the defenders (Noah and Emma) were tagged out. Noah and Emma were not aware of their surroundings, losing both their flags very early as well. The Crappie ended up winning. Emma ended up getting voted off because the cast was tired of her distracting Noah, and Owen was bias towards Noah so he and the rest voted Emma. 18th- Emma Episode 8: seashells: for this challenge it was shallow water hunting as the team had to pick 5 of the best seashells they could find to show the panel (Chris, Chef, and former contestant Harold). The Muskie finally won a challenge, and the Walleye are sent to elimination off of Lindsay’s poor performance (she broke the 5th shell) she was voted off, but Tyler took the elimination for her to try and win her back since they had broken up the episode before. They ended up back together. 17th- Tyler Episode 9: Hot Potato: The team would play hot potato with a water ball, and the timer was randomly set by Chris so the teams had no idea when it would go off. Brody ended up making a poor decision to toss the team the challenge, while the Muskie won 2 straight. This episode ended up being non-elimination. Episode 10: The Brawl: Teams would have balloons placed on each contestants back, and they would have to pop the balloons off each team. Noah ended up performing much above expectation and the Muskie and Walleye ended up forming a temporary alliance to take down the Crappie since the Crappie had only lost one member thus far. They managed to take them down, and then the Muskie best the Walleye. Brody almost ended up getting sent home because he lost his mojo in episode 9 and never got it back, but they ended up sending Shawn home because he hadn’t really done a whole lot all season since he was freaking out a lot about underwater zombies. Since they can walk underwater btw. 16th- Shawn Episode 11: Battleship: Each team would have 3 boats, and would be required to sink each other’s boats. First team to lose all 3 was out. The Walleye ended up losing while the Crappie rose back to the top. Beth ended up getting sent home by the Crappie when it was Lindsay Beth vs Mike Sammy, and it was 2 votes Beth, 2 votes Sammy. They ended up choosing Beth over Sammy and sent her home. 15th- Beth Episode 12: Atlantis: Each team would have to build an underwater infrastructure to the best of their abilities for judges Chris, Chef and former competitor DJ to look rate. The Muskie ended up with a collapsed building which was blamed on Noah since he planned the building out. In reality, it was sabotaged by Jasmine after Noah had trash talked Shawn and his zombie stories in front of her on multiple occasions in the season to this point and finally pushed her over the edge. The team sent Noah home for blowing the challenge. 14th- Noah Episode 13: Painful Water Balloon Fight: Waterbaloon fight. Each member of each team would be granted a single wooden pole to stand on. the challenge was to knock all the players off their poles. The Crappie still have an oversized team so the Muskie and Walleye agreed to team up in a 7v6 situation, but the Crappie were ready. On the backs of Brody (who snaps his bad mojo streak here) and Jasmine they first knock out the Muskie, sending them into elimination, and then the Walleye. The Muskie voted off Owen, only to learn the challenge was a non elimination challenge when suddenly Don shows up as part of his contract to host the next half of the season while Chris would take his vacation time. Episode 14: The Big Boom: The 2nd Lucky 7 challenge of the season. Don finds is funny what Duncan did to Chris’s home in All-Stars, and in return he builds 3 exact replicas of the homes and tells the teams to blow them up. He says as long as they all blow the houses up, they will all be safe from elimination. Each team ends up blowing up the house successfully and it pans to Chris wiping a tear from his eye while he sits on the beaches of Jamaica and only says “Harsh dude”. It was in fact a non elimination round again. Duncan creates such a fantastic replica that Don gives him an Idol of invincibility that would protect him from the next Muskie elimination if it were to happen before merge, but post merge it would expire. Episode 15: The Great Dive: Each team is takes with 3 different dives. One massive cannonball dive, one elegant dive, and one very high up Dive. For the Cannonball, Muskie took first with Owen, Crappie 2nd with Jasmine, and Walleye 3rd with Sammy. For the elegant dive, Walleye first with Mike, Muskie 2nd with a surprising performance from Heather, and Brody bellyflops into 3rd. For the final dive, Carrie takes first by jumping instantly, Lindsay takes 2nd after her team fools her into jumping, and Gwen ended up not jumping in time, resulting in a 3 way tie for first. Don decided to send every single member in the show to elimination aside from the three winners and Duncan because of his immunity. So Duncan, Owen, Mike and Carrie were safe and not voting. Cody ended up surprisingly getting sent home here, the reason unknown. He was friendly to all and it ended up costing him the game. 13th- Cody Episode 16: Don wanted to make an Omen to redonculous race, so he had Don boxes installed at Pahkitew Island for the start, where they would have to as a team perform Synchronized water dancing. Once the judges approved, they would be allowed to access the Don box and get the challenge at Bony Island. The challenge was an all in. The teams had to build a boat to speed their way to the sunken island and reach the Chill Zone. Last team to reach the Zone, may be sending someone home. The Muskie ended up taking the win, while the Walleye shockingly edged out the Crappie who suddenly went ice cold. They ended up sending home Brody because he became a liability when he lost his mojo. The challenge ended up being an elimination too so Brody was gone this time. (Not rehashing a lost mojo story, just sending him home.) 12th- Brody Episode 17: Merge Mayhem: The teams were informed in the beginning of the episode that this would be the merger. Survive this and make it to the merge. In confessionals contestants revealed they were shocked Sammy was still in the game, and that this challenge probably benefitted her the most since she was the least threat. Don placed himself inside a locked cage (with lots of oxygen) somewhere on the sunken island, and only the winning team would be safe from elimination tonight. Their job was to bring him back to the shore of Bony Island. Geoff had a grudge and believed his team broke the mojo code by voting off Brody while the team insisted they couldn’t Iet him continue to throw challenges every time he lost his edge. The Muskie ended up winning the challenge. Geoff annoyed his team so much that the remaining 3 Crappie votes for him. The Walleye on the other hand, formed an alliance to vote off Jasmine since she was the biggest threat for the merger. Geoff voted for Jasmine because he was most annoyed at her and it ended up being Jasmine going home shockingly in a 4-3 vote count. Geoff realized he was wrong in the end when he had 3 votes and apologized and chilled out. 11th- Jasmine Episode 18: Biggest Shark: Duncan and Heather suddenly form an alliance since Duncan begins trying to prove he’s bad again, and Heather is actually a villain again. The challenge is to show Don the largest shark. Heather ends up winning, and manages to keep her and Duncan’s alliance a secret. In elimination, Devon is surprisingly sent home in Trent fashion since he was a popular pick to go a long ways with both the crowd and audience. It just so happened everyone ended up voting and thinking the same, that’s how Carrie didn’t save him. 10th- Devon Episode 19: The Save: Kind of like Harry Potter and the Goblett of Fire, where they have the closest ones to the contestants underwater and tied down somewhere randomly, each contestant in the beginning was told they can pick 1 former Total Drama contestant from any season. Owen- Noah Gwen- Leshawna Duncan- Courtney Heather- Alejandro Mike- Zoey Lindsay- Beth Sammy- Tyler Geoff- Bridgett Carrie- Devon Lindsay was upset at Sammy picking Tyler. No Sammy did not intend to make Lindsay mad. That being said, Gwen ended up winning the challenge and saving Leshawna first. Don said the top 3 were safe tonight. 2nd ended up being Carrie and 3rd Sammy. Lindsay ended up being more concerned about Tyler than Beth and helped Sammy on accident. Sammy ended up gaining a lot of people on her side when Lindsay chewed her out for what other people thought was no reason. Also Lindsay never saved Beth, the producers had to. They ended up voting Lindsay off, to her surprise, and she then understood and apologized before exiting the show. 9th- Lindsay Episode 20: Old vs New: Don decided to split the remaining contestants into 2 teams, marking the first ever unmerge in total Drama history. He stated it would be the old members vs the new members. Heather questioned this as her math added up 5 old members, Owen, Gwen, herself, Duncan and Geoff. Don announced Geoff would be put in the new cast for his performance on Redonculous Race. Old: Owen, Gwen, Heather, Duncan vs new: Mike, Sammy, Geoff, and Carrie. The challenge this week was dive to the bottom of the ocean and grab a ring that had been tossed down there. Then, they had to toss the ring onto the nose of a bottle nosed dolphin. Then they had to ride the dolphin through a flaming hoop and from there race to the finish. Geoff tossed the challenge for his team when he continued to miss the ring toss onto the Dolphin. His team eliminated him for this when he began weeping about tossing games again and having flashbacks to Brody. 8th- Geoff Episode 21: 777: the third and final lucky seven challenge. In this one, Don had build a casino and told the teams they were to win as many Don bucks from the machines that they could. The Old team ended up losing the challenge, as Duncan cheated and got his team penalized for it. The Old team ended up voting Owen off in a surprise betrayal between Owen and Duncan... but Don then revealed it was a non elimination challenge!! Owen and Gwen then found out Duncan and Heather were working together. Episode 22: A Triathelon of Sorts: In a callback to the Season 1 finale, Don came up with 3 different water sport challenges for the teams to race in. 1st up was the water skiing challenge. Owen and Mike were to compete in that one. Second up was the kneeboarding challenge, which Gwen and Sammy were to compete in. Third and finally, it was a jet ski race to the finish between Heather and Carrie. Duncan was to drive the boat while Mike and Sammy would have to swap drivers in between the 1st and second challenges. Owen ends up sucking at waterskiing and the team never recovers from the fall. Duncan and Heather threaten Gwen to vote with them, or else they’ll vote for her and send her to a tiebreaker in which she would be eliminated in a threat vote vs Duncan. Gwen complies and Owen gets voted off, feeling very sad that he had been betrayed twice that season, and from his closest friends. Duncan calls off the alliance because he felt bad after seeing Owen so sad. 7th- Owen Because in episode 777 he was voted off, but got saved, and it was the season 1 finale call back, so the season 1 winner goes home. This honestly just fell into my hands. It’s fkn hard to find a place to vote off Owen, he’s so loved by everyone and just has that vibe of getting far. Episode 23: Chef’s Buffet: Don reveals he planned to merge the teams here, but since they were already so neatly in a 3v3 he would leave them together. The challenge was to fish, with their bare hands, and cook the fish on a fire they would start with their rafts, and the judge panel, consisted of Don, a returning Chris, Chef, and former competitor and recent eliminee Owen would be the judges. Owen ends up giving the Old teams fish a bad score, causing them to lose and be sent to elimination. Gwen, Duncan and Heather all don’t trust each other, and none of them talk about who they’re going to vote for with each other. In confessional, Heather gives a goodbye speech as she believes she has no chance. Gwen shockingly gets sent home in a 2v1 vote. Duncan votes her because he thought she’d vote him off with Heather because of what he did. Plus their history. 6th- Gwen Episode 24: Merge Squared: This challenge takes place on 4 separates rafts with Heather in the middle. a good old game of competitive pickle in the middle. With 5 people, and in a square formation. The teams were merged again. Just to be put in a brand new style, 4v1 game! This challenge was a game of four square between Duncan, Sammy, Carrie, and Mike while Heather was in the middle, standing on tall wooden pegs trying to intercept the ball. She had a net. The goal was to pass the ball between her legs 10 times without her intercepting. They would score a point if they did. Otherwise, she would score. It was first to 4 points. Heather ended up miraculously coming back from a 3-1 deficit and defeating the team of 4. Don was shocked at the outcome and said it had never been done before but Heather wins the 1v4!! The votes are cast and it ends up being the end of the road for Sammy’s very impressive run. 5th- Sammy Episode 25: Don announces there was to be a change of plans, and two contestants were to be eliminated this round to leave two for the finale. Don reveals there are two formerly mutated contestants in the mines that have been there all season. Ezekiel and Dakota. He says they were both demutated and are ready to be evacuated. Whoever brings each of the contestants up, wins a trip to the finale. Duncan ends up saving Dakota first and by a large amount of time, securing his spot in the finale. Don encourages him to mess with the remainders in a way of getting a bonus of choosing who to face in the finale for winning. Duncan goes straight for heather and exclaims “FOR OWEN” as he knocks her off Ezekiel, allowing Carrie and Mike to grab him and tie reaching the surface as they both emerged at the exact same time. Heather is eliminated, but Don says they will have to have a 3rd place challenge in the jam packed finale! 4th- Heather Episode 26: The Reloaded Finale: Don and Chris both host this action packed finale. There is a board with the previous 25 challenges on it. Don is given the honors of spinning first. He says it’s a throwback finale. And for the 3rd place March to be settled first, he would spin a challenge for them to repeat. He lands on episode 3s challenge, which reminds Mike of Zoey since it was her elimination challenge. Chris reveals he had hidden a marshmallow down there in his house to scavenge and bring back to him, since the original was to bring back the necklace he left there. Mike and Carrie take off but it ends up being Carrie coming out on top when Mike finds Zoey’s necklace down there and he accidentally tosses the challenge while holding a lead to bring it back with him. He loses the marshmallow in the process and Carrie advances. 3rd- Mike Carrie and Duncan each get to spin the wheel for a challenge. Duncan spins Episode 10, the balloon popping one. Duncan and Carrie get balloons on and begin trying to pop. Duncan comes out on top of that challenge taking a 1-0 lead in the finale. He is on game point to become the first ever 2 time winner in Total Drama history. Carrie spins the wheel and lands on Episode 14, The Big Boom. The episode Duncan conquered earlier in the season. Carrie sighs and Duncan exclaims “yes!!” Duncan is ready for his massive boom following Carries mediocre boom, only to hear the Dynamite dude fizzle out. He looks down and the dynamite explodes in his face leaving black smoke everywhere. “It’s 1-1! Don exclaims. “Now, it’s a 1 on 1 tie-breaking footrace to the chill zone, which rests on the new island that Season 8 will take place on!!” Carrie takes off in a head start as Duncan falls over from the explosion and then shakes it off and takes off after her. They both scavenge for wood to build a boat to sail over. Carrie goes with a sail boat, Duncan a raft and paddle. Carrie is caught very quickly as Duncan passes her “so long!! He says. CANNON ENDING The wind suddenly picks up behind Carrie and she flies past Duncan to land aboard shore with the peanut gallary of all the contestants ever in Total Drama watching, she runs into the chill zone and chills off with the cool million!! ALTERNATE ENDING Duncan lands his raft aboard shore and runs into the chill zone to take home his 2nd million and win Total Drama Sunken Island!! CANNON FINISHING ORDER 24th- Amy 23rd- McAurther 22nd- Zoey 21st- Courtney 20th- Alejandro 19th- Jacques 18th- Emma 17th- Tyler 16th- Shawn 15th- Beth 14th- Noah 13th- Cody 12th- Brody 11th- Jasmine 10th- Devon 9th- Lindsay 8th- Geoff 7th- Owen 6th- Gwen 5th- Sammy 4th- Heather 3rd- Mike 2nd- Duncan 1st- Carrie Wow. I just spend 5 hours thinking of that and writing that out on my phone. I’m into this shit.
By Request: IAmA former Slot Machine Technician, AMA
This is in response to this thread: http://www.reddit.com/IAmA/comments/os8xb/iama_request_casino_slotmachine_technician_o I will post verification after I eat dinner, I am just now leaving work. I will also post a quite technical explanation of how slot machines work when I get settled down at home. For now, this link will have to do (I wrote this a couple years ago): http://fatboy.geekside.com/misc/slotmachine.php I worked at a casino in Indiana, not Las Vegas, but most of the slot machines you'd find in Vegas, you'd find at the casino I worked at as well. Answers to the original questions: 1) It's completely random, though there is a minimum theoretical payback percentage of 80% according to Indiana State Gaming Commission (note: Theoretical is not equal to actual). Yes, some games are programmed to "hit" more than others, but that's only a theoretical percentage that changes, forcing a hit frequency is illegal according to the state. 2) No, but technically the theoretical percentage changes when you have networked progressive machines, but I will expand on this later when I get home. 3) See answer 1. 4) Some machines have bonus games where you can set the theoretical percentage, some are just included with the game's overall percentage. This will also be covered more in depth later. 5) No, slot machines are all based off math. I hate sounding like a broken record, but I will expand on this as well when I get back home. Please, ask me literally anything. I've seen / heard some crazy stories at the small casino I worked at. This is a call to any math gurus out there: Some of the math will be pretty involved here, and while I can explain the most of it that I'll be discussing, I wouldn't mind some helping explaining some of it to others who might not understand my interpretations. Edit: Here is my verification: http://imgur.com/TbB3T So here comes the technical part of this and it might get a bit lengthy. Definitions: Theoretical Percentage: A theoretical value of how much the machine should pay out. This is usually referred to as the "PAR". Actual PAR: How much the machine actually has paid out. Note: this can not be forced, according to the Indiana State Gaming Regulation (and none that I have heard of, but I'm not a law book either). Coin In: How much money has been bet, this was derived from old "coin" machines when you still had to put coins into a slot machine. This is not the same as "Bill In" which referrs to the amount in dollars that has been put into the slot machine. A quick explanation: You can put in a $20 bill, and as long as you keep winning money back, you can keep betting more money, that eventually totals over $20. This amount of money is the Coin In. Physical Reel Stops: Each symbol on the reel is a "stop." Typically due to size ratios most physical reels have 22 symbols (regardless of the width of the reel). If I'm wrong on that number, I apologize, but it's what I seemed to notice (though I might have been inadvertently looking at the same manufacturer). Virtual Reel Stops: A set of virtual stops that correlate to each physical stop. Say you have this order on a reel: Cherry, 7, diamond, blank, bar. A virtual reel might have 7 cherries in a row, then 2 7's, then 18 diamonds, 12 blanks and 5 bars. So my best way to describe that is imagine a really big physical real with those symbols in that order. Total Combinations: How many possible combinations can be formed from the virtual reel strips., this is the product of the amount of virtual stops on each reel. If the reel 1 = 30 stops, reel 2 = 54 stops, and reel 3 = 79 stops, then total combinations = 30 x 54 x 79. I've seen some slot machines with total combinations of over 10 million, and only one of those combinations is the "jackpot." Progressive Machine: The type of slot machine where the jackpot keeps growing (or progressing :P) PAR sheet: Paytable and Reels. This is a sheet with a table of information about the specific game on the slot machine. Typical information includes Theoretical PAR, hit frequency, total combinations, Physical Reel Stops, Virtual Reel Stops, etc. Think of a slot machine with a crazy high amount of sides on a die. You can calculate your odds based off how many sides there are total (let's say to keep it simple 100 sides), compared to the total amount of money you could win back from all those sides. If the sides paid a sum of $97.00, and you paid $1 for each roll, you'd get a 97% theoretical payback. If that was a bit much, try this: Let's play a game. You give me a dollar, I flip a quarter. If it lands on heads I give your dollar back to you; however, if it lands on tails, I get to keep the dollar. I would expect to land on heads 50% of the time, and tails the other 50%. If we played this game 10 times, you would get $5 in return. This has a 50% theoretical payback. As you may know, you could very well land on heads all ten times in a row and get 100% payback, or land on tails and get 0% payback. Multiply that on a much larger scale. Every press of the spin button is just like a new roll on a die (as in: the past roll does not affect the previous roll). So wait, since these are virtual reels then how do we know what the symbols correlate to? This answer is quite easy: The spin button tells the computer inside the slot machine that a new spin is happening. The computer picks a random number, that random number is what "combination." This combination is then correlated from virtual reels to physical reels, and the computer (via optical sensors) tell the reels where to stop. The display then shows the player how much money (if any) that virtual combination won, but if you look at the reels, it would still be 2 cherries, or 3 bars, or whatever the winning combination might be. I apologize if I was a little vague with that, let me know and I will do my best to explain in better terms. Bonus games: Some of these have their own PAR to be set to, some are just factored into the game's PAR that you set the machine to. Generally bonus games are a cheap way of making the player feel like they won anymore than they would have if they would have kept playing the slot machine regularly. Progressive machines: These machine will add x% theoretical payout to the overall PAR of the machine, since the "$150,000 jackpot" will add to the overall payout of the machine (albeit only once in a very long while, mathematically anyhow). When you tell the Gaming Jurisdiction the Theoretical PAR of a slot machine, you need to tell them the Game's Theo PAR, the Progressive PAR, and a sum of the two. The Indiana State Gaming Commission requires the minimum Theoretical PAR to be at 80%, and no greater than 100%. I am available to answer questions, I will check on this periodically throughout the evening / tomorrow.
Questions and Answers:
Have you ever seen people putting things in the slot machines other than coins? I can imagine some drunk bastards trying to stuff in buttons or something. These days coin slot machines aren't near as common. I have seen plenty of people put coins into the card readers though, that you use for your player cards. I've also seen cardboard inserted into the bill validator (the machine that accepts your dollar bills), plastic, cigarette box wrappers, chewing gum, you name it. Cleaning trash out of card readers and Bill Validators was a real PITA. What is the most extreme reaction you have ever witnessed by someone winning/losing? I don't know, really. You generally see excited screams/crying/jumping for winning, and often will see people screaming (angrily) at slot machines when losing, sometimes they punch them, etc. Just think of your typical extremes of excitement and anger, and you have that answer. Highest amount you have seen someone win/lose? The most I have witnessed that was paid out correctly was only around $150,000. Shelbyville, Indiana is a little city, better referred to as a "podunk town," so they didn't have crazy million dollar jackpots or anything that I can recall (this was 2 years ago so memory might be a little fuzzy here). Do you gamble? Which machine game is your favorite i.e. video poker, games like Jackpot Party, the 777 machines, etc. I don't gamble often, and if I do it is small amounts ($20-$40). I understand the math well enough to know that if I win I just got lucky. Video Poker is actually unique because the rules state how many decks are used and what hands win what amount, thus you can calculate your percentage on the fly. I generally play slot machines randomly though, a few spins on the higher denominations (as the general rule of thumb is that a higher denom will be set to a higher Theoretical PAR), and if I win some I cash out. I will generally try to win $40-$50 and buy pizza for the group I'm with, because they generally gamble all the money they brought away. How long have you had this job? I had that job for 2 years. What is the craziest thing you have ever seen in your casino? Crazy? Probably some of the people and their rituals. Funny? Probably the guy in a motorized wheelchair who backed away from his machine, hit a chair, then flipped the scooter over and fell out. Awesome? Probably the 3 way make out session from girls in the club the casino used to have; or this one girl liked to not wear any underwear and come in wearing a skirt, then anytime a guy walked buy she would uncross her legs then recross them (so if she's sitting right over left, uncross and go left over right). Have you ever witnessed someone cheating (I'm guessing slots are pretty impossible to cheat on, but just curious). I've witness people try to fake ticket validation (when you cash out of a slot machine you get a dollar bill sized ticket that can be redeemed for cash). I caught that pretty easily though and he got arrested. I have run extensive testing on various machines in the casino (such as the electronic blackjack table) due to such allegations of inaccuracy, but I can assure you, the electronic tables Indiana Live had were pretty legit (this is not advertising, I hated working at that place). Have you run across any Japanese machines made by Sammy or Aruze/Universal? If so, what are your opinions and insights? I have not. I will say that IGT has some really awesome machines though. I read that the machines with the best payouts are either in elevated areas or near main lobbies, or any place with a lot of traffic. The idea behind this was that the casino wants you to see people winning. Conversely, the machines near the table games were said to have lower payouts since the casino doesn't want the table players to complain about too much noise. Do you know if there is any truth to this? Typically at the casino I worked at all of the main lobby areas, entrances, etc. all had a typically lower payout than the same slot machine of the same game. The logic was something to do with when people first get into the casino they don't care about the payout, it's more about the fact they get to play. The machines around the electronic tables that casino had (they were not allowed to have real cards/chips/games due to Indiana Gaming Regulations for Racing Casinos - "Racinos") were at a significantly lower percentage, but this was not due to noise. The idea behind this was that when people stand in line waiting on a spot for the table to open up, they'll drop a $20 or more into the available machines around the tables. This was the case for all the popular machines as well (such as Wheel of Fortune, Jaws, Wizard of Oz, etc). Have you or your peers ever encountered or discovered an exploit within a slot machine that allowed for cash to be withdrawed without playing fair or anything of the sort?\Not quite what you are thinking of, no, however there are some instances I can tell you about of incorrect payouts, etc. 1) A progressive jackpot for $100,000+ was hit one night. A Slot Attendant (the supposed-to-be-friendly customer service people that walk around and pay people their money) was getting ready to fill out his Hand Pay slip (if you win $1200+ then you must be paid by the cashier as $1200 is the tax limit in the state of Indiana) and noticed that the combination on the reels was not a winning combination, however, the machine had said he won. I was called to the machine to investigate this issue, upon doing a reel test (where you tell it which symbols to line up and it lines them up as they should be) I noticed that one of the reels was incorrect. The reel strip had been moved by a few symbols away from the "home position." This is generally due to people not putting them on right from the start of the slot machine's life, or an error while cleaning the strips (they do get dust on them after so long, so part of the Preventive Maintenance process was cleaning these with a damp rag). When setting up a slot machine for the first time it must pass rigorous testing from the Gaming Commission, and the test apparently passed then. We checked the log inside the machine and noticed just a couple weeks prior the slot machine had been PM'ed. Needless to say, the customer got paid out anyway. 2) One time a progress for $93,000 hit, pretty much same events as the previous story of how I get called to the machine. Upon reviewing the settings, I see that a second level progressive (which is usually MUCH lower than the highest level progressive) was set to the same amount as the top level, but for a much easier combination (by comparison to the jackpot winning combination) was set to hit it. I found this while the VP of Slots was down investing the issue as well. We again went through the log and found which supervisor and technician had worked on the machine and both of them had actually previously been fired to this event happening. This customer also got paid out without any further issues (though the VP was quite upset that we had to pay the customer $93,000 due to this size of an error). The best part about that error: The casino should have been fined for that, since the machine's PAR was actually a higher percentage than the state was aware, since the game was configured incorrectly. This slipped through the testing process because hitting the 2nd level jackpot award isn't exactly frequent (it had been nearly a year since the machine was setup that way). 3) One way of tampering that I was actually mentioning in my OP (where a guy ended up arrested) was photocopying his higher value tickets (say redeemable for $300+) and then cutting the barcode off and taping it onto a $20 ticket. He then runs this ticket through a slot machine. The machine only reads a barcode, so it was not aware it had been cut and pasted. This genius then decides to take his $300 ticket to the cashier and say "hey this machine won't give me my money for my $300 ticket." I happened to be the tech to receive the call to go open a cash box (which also required a security officer, a Slot Manager, and Bank Manager) to investigate this dispute (I hated doing cash box runs unless they were really heated disputes because you basically stand around with your thumb up your ass; but the heated ones are always fun to watch the Gaming Agents put the unruly guests in their place). Needless to say, I laughed out loud when we pulled the ticket with the cut and pasted barcode out in front of the dude's face (they had previously pulled surveillance footage to see this same guy cashing in the false ticket in a slot machine). They hit him with a few charges. Can you help explain the mentality behind someone wanting to bet against a computer designed to take your money? I just don't understand the appeal. If I'm gonna gamble why not have fun and play some table games, at least light your money on fire in an exciting way. I truly cannot answer that question. I think it's the excitement that you have a chance to win that much money, and some people convince themselves that they will win it. There are a lot of idiot "Professional Gamblers" out there with outrageous claims. Which vendor do you hate the most? Ballys, IGT, Williams, Rocket, MGAM, Western Money? Or, all of the above? Wow, out of the list you gave me that's hard to answer. I honestly enjoy the IGT and Bally product. I feel that I knew IGT the best, I got very into learning the various AVP platforms they had (Advanced Video Platform, not Alien Vs Predator). I liked learning the older stuff too (the S2000 which had big ol' EEPROMs). Bally seemed to be the easiest to work on universally, but that's only because most of the machines were newer, so it's like working on IGT AVP and up machines. The IGT S2000's became pretty easy after awhile, but they took some getting used to. Williams actually used to be with Bally so a lot of their software was very similar, but the layout of the Williams machines just peeved me; for example, to change the "backplane" or "bulkhead" (or 30 other names for this part) in a WMS Bluebird or Bluebird 2 you have to remove a fair amount of components that are in the way. It's just bad design. It was this way for an IGT S2000, but that machine is also really old (whereas a BBU is only a few years old, maybe up to 5 or 6 years old now). The over all slot manufacturer I disliked the most: Aristocrat. The machines were so inconsistent with operations, the RAM Clear (the equivalent of a reformat) was a PITA until you got the hang of it, and so many themes were developed without proper testing and would be revoked and/or updated like crazy. The over all company I disliked most due to their technicians: ShuffleMaster. The technicians I interfaced with there knew about as much as my grandmother who doesn't own a computer. Funny story about good ol' ShuffleMaster: Vendor Tech comes in to work on the table. This table has a server and the rest of the stations are clients (pretty simple, right?). As he's working on the server, all the clients pop up a "Not Registered" to the LCD screens of where you put your player reward cards. I inform him that he must have set something wrong otherwise that wouldn't happen (This error means 1 of 4 things set in the options does not match what the main casino's Slot Accounting System's database for that slot machine). He kept assuring me he was reading the instructions and setting them line for line. I end up looking at these instructions and replied "Chris, you're on the wrong page." He threw his arms up telling me to do his job and stormed off to the soda fountain. I despised this guy, and the other 3 dimwits they would send if he couldn't come were just as bad. I feel no remorse for somebody in a technical field who cannot even follow simple directions. To be fair: I really didn't like most of the technicians I worked with, including Vendor techs. For awhile, we had a bally technician that was quite knowledgeable. I wouldn't call him smart, but he could give me knowledge which would usually end up helping me out. All of the IGT guys except one guy that I got to talk to one time were no better than the ShuffleMaster tech I mentioned. The aristocrat tech actually knew the procedures he was to know, and I suppose he wasn't too bad at troubleshooting, but when it came time to feed knowledge he was horrible at it (so I feel that he was only "good" at his job due to time spent in it, not actual comprehensive ability). The one Konami tech I got to talk to seemed to know what he was talking about, but that was also a one time thing. I just got annoyed pretty quick at the amount of vendor techs I interfaced with that just had no clue what they were doing, but that's going to be prevalent in any industry, not just the casino. How does the computer equalize the odds? The cold hard truth: it doesn't, and that's why I said to look for a machine that's been paying out over 100% for over a month with thousands of games played for the duration(s) you are checking (that means for whatever reason that game has some sort of error, most cases it would be a set-able jackpot amount (progressive) since games won't just error like that). The best way to explain how this happens: Think of flipping a coin again. I don't know the exact probability here, but there's a good chance that if we flipped the coin 1,000,000 times that we could see it land on heads 10 times in a row. Now, normally if I were to say "I'll flip this coin 10 times, and it will land on heads everytime" most people would say "No, but the probability is 50/50, so that's not right!" The thing to understand here is: The smaller the sample size, the harder it is to produce consistent results. I don't argue that it might take some time to flip a quarter 10 times, log the results, flip 10 more, log results, etc and have one of those "sessions" be all 10 heads (whereas a sample size of 1,000 flips it might show 10 consecutive heads fairly quick). Anyhow: If you get 100% heads the first 10 flips, then an exact alternating heads/tails the next 999,990 times, the truth is that you'd be awfully close to 50/50 (49.995%/50.005% to be more precise). That is "how slot machines equalize their odds." They don't ever really pay out more the next spin to compensate for losing money from a previous spin. The best way to truly understand slot machines is to understand probabilities. I'll re-explain my explanation in the OP a bit: We have a 6 sided die. If you land on one, three, or 5 I'll give you $1. if you land on 4 or 5 I'll give you $0, if you land on 6 I'll give you $3.50. This is a total of $5.50. If you were to pay a dollar to roll the die, out of the total combinations (6) you have a possiblity to win (at most) $5.50. If you take (5.5/6) x 100 you will see this is a total of 91.6 repeating percent. We could roll the die 6 times and you might have $0, or you might get $21 ($3.5x6). If we played this game 1 million times though, the probability won't be 91.6666666667 percent but it will be really close. The slot machines have to past a test of 10,000,000 spins and be within an acceptable threshold of the PAR. I believe the threshold for Indiana is 0.05%; I know this is the case for telling the State's slot machine inventory system (that's not an accurate phrase but the best I could come up with), but not sure if that's the threshold for doing the testing.
What about Total Drama Sunken Island? I liked the 3 team idea in World Tour so I’d build off that. The contestants would be boated to where the island sunk and all the challenges would take place underwateabove water but all of them would involve water. For challenges fully underwater, each contestant would receive an Oxygen tank that lasts enough to complete the challenge. The team that won the challenge would get to sleep on a fancy Cruise ship, while the middle team would get a yacht, and the last place team would get a fishing boat. Confessionals would be on a row boat anchored just above the island Post merge, just the winner got to stay on the yacht, and the 2nd to last place got the fishing boat We would have 3 teams and 8 contestants on each team. 24 total contestants. Mighty Muskies: Owen Noah Gwen Duncan Courtney Emma Heather Alejandro Wonder Walley: Mike Zoey Jacques Lindsay Tyler Beth Sammy Amy Congested Crappie: Geoff Brody Cody Devon Carrie Shawn Jasmine McAurthur Episode 1: 3 way volleyball: challenge would be the teams playing volleyball in a 3 way match, lowest scoring team at the time the winning team hits 10 points goes to elimination. Wonder Walleye would end up in elimination while the Crappie would win 24th- Amy she just didn’t get along with the team and they wanted her gone Episode 2: Treasure Diving: teams would have to dive for a guided Chris with their teams branding on the bottom. Congested Crappie would end up losing after Jacques sabotaged McAurther finding the Chris. Jacques won the challenge for the Walleye. 23rd- McAurther Episode 3: Chris-ulet: teams would have to scavenge Chris’s old house to find the one thing he left down there, his beloved amulet with his own face on it. Winning team gets to choose who to eliminate from the losing team. Wonder Walleye would end up losing the challenge while the Muskie would win. They end up choosing to vote off Zoey to weaken the Walleye. 22nd- Zoey Episode 4: Eagles Nest: The teams compete in an underwater 5v5 first to 3 eagles nest game. Jacques would play a phenomenal goal keeper to win the challenge for the Walleye, while the Muskie would end up losing. They end up voting off Courtney because she is too obsessed with being more authoritative than Heather and dominating Duncan. She was caught conspiring behind the teams back multiple times at this point. 21st- Courtney Episode 5: Laps: Chris and Chef set up an underwater swimming trail around the whole island that the teams would have to race around. The Crappie would end up winning and the Muskie would lose. The team ends up voting off Alejandro to split him and Heather up despite Noah being so poor at underwater challenges. Plus payback from season 3 for Owen and Noah 20th- Alejandro Episode 6: Underwater opstical Course: An opstical course is build from the rubbish left underwater and the teams must clear the course with all their members to win the challenge. The Walleye would end up losing and sending Jacques home since the team is under majority control of Lindsay, Beth, Tyler and Sammy who has been befriended. They picked him over mike because he was annoying them and they didn’t like his evil suggestions. 19th- Jacques Episode 7: Capture the Flag: so every 7 episodes they would have a challenge that does not involve swimming. It is called the lucky 7 challenge. So episode 7, 14, and 21 would not involve swimming. For this, the teams would have 3 islands to hide their flags on, and whichever team recovers their flag from both the other teams islands first wins. Muskie got Bony Island, Crappie got Pahkitew Island, and the Walleye got a new Island (set up for season 8). They would boat in between the islands to capture the flags. The Muskie would end up losing after all their members aside from the defenders (Noah and Emma) were tagged out. Noah and Emma were not aware of their surroundings, losing both their flags very early as well. The Crappie ended up winning. Emma ended up getting voted off because the cast was tired of her distracting Noah, and Owen was bias towards Noah so he and the rest voted Emma. 18th- Emma Episode 8: seashells: for this challenge it was shallow water hunting as the team had to pick 5 of the best seashells they could find to show the panel (Chris, Chef, and former contestant Harold). The Muskie finally won a challenge, and the Walleye are sent to elimination off of Lindsay’s poor performance (she broke the 5th shell) she was voted off, but Tyler took the elimination for her to try and win her back since they had broken up the episode before. They ended up back together. 17th- Tyler Episode 9: Hot Potato: The team would play hot potato with a water ball, and the timer was randomly set by Chris so the teams had no idea when it would go off. Brody ended up making a poor decision to toss the team the challenge, while the Muskie won 2 straight. This episode ended up being non-elimination. Episode 10: The Brawl: Teams would have balloons placed on each contestants back, and they would have to pop the balloons off each team. Noah ended up performing much above expectation and the Muskie and Walleye ended up forming a temporary alliance to take down the Crappie since the Crappie had only lost one member thus far. They managed to take them down, and then the Muskie best the Walleye. Brody almost ended up getting sent home because he lost his mojo in episode 9 and never got it back, but they ended up sending Shawn home because he hadn’t really done a whole lot all season since he was freaking out a lot about underwater zombies. Since they can walk underwater btw. 16th- Shawn Episode 11: Battleship: Each team would have 3 boats, and would be required to sink each other’s boats. First team to lose all 3 was out. The Walleye ended up losing while the Crappie rose back to the top. Beth ended up getting sent home by the Crappie when it was Lindsay Beth vs Mike Sammy, and it was 2 votes Beth, 2 votes Sammy. They ended up choosing Beth over Sammy and sent her home. 15th- Beth Episode 12: Atlantis: Each team would have to build an underwater infrastructure to the best of their abilities for judges Chris, Chef and former competitor DJ to look rate. The Muskie ended up with a collapsed building which was blamed on Noah since he planned the building out. In reality, it was sabotaged by Jasmine after Noah had trash talked Shawn and his zombie stories in front of her on multiple occasions in the season to this point and finally pushed her over the edge. The team sent Noah home for blowing the challenge. 14th- Noah Episode 13: Painful Water Balloon Fight: Waterbaloon fight. Each member of each team would be granted a single wooden pole to stand on. the challenge was to knock all the players off their poles. The Crappie still have an oversized team so the Muskie and Walleye agreed to team up in a 7v6 situation, but the Crappie were ready. On the backs of Brody (who snaps his bad mojo streak here) and Jasmine they first knock out the Muskie, sending them into elimination, and then the Walleye. The Muskie voted off Owen, only to learn the challenge was a non elimination challenge when suddenly Don shows up as part of his contract to host the next half of the season while Chris would take his vacation time. Episode 14: The Big Boom: The 2nd Lucky 7 challenge of the season. Don finds is funny what Duncan did to Chris’s home in All-Stars, and in return he builds 3 exact replicas of the homes and tells the teams to blow them up. He says as long as they all blow the houses up, they will all be safe from elimination. Each team ends up blowing up the house successfully and it pans to Chris wiping a tear from his eye while he sits on the beaches of Jamaica and only says “Harsh dude”. It was in fact a non elimination round again. Duncan creates such a fantastic replica that Don gives him an Idol of invincibility that would protect him from the next Muskie elimination if it were to happen before merge, but post merge it would expire. Episode 15: The Great Dive: Each team is takes with 3 different dives. One massive cannonball dive, one elegant dive, and one very high up Dive. For the Cannonball, Muskie took first with Owen, Crappie 2nd with Jasmine, and Walleye 3rd with Sammy. For the elegant dive, Walleye first with Mike, Muskie 2nd with a surprising performance from Heather, and Brody bellyflops into 3rd. For the final dive, Carrie takes first by jumping instantly, Lindsay takes 2nd after her team fools her into jumping, and Gwen ended up not jumping in time, resulting in a 3 way tie for first. Don decided to send every single member in the show to elimination aside from the three winners and Duncan because of his immunity. So Duncan, Owen, Mike and Carrie were safe and not voting. Cody ended up surprisingly getting sent home here, the reason unknown. He was friendly to all and it ended up costing him the game. 13th- Cody Episode 16: Don wanted to make an Omen to redonculous race, so he had Don boxes installed at Pahkitew Island for the start, where they would have to as a team perform Synchronized water dancing. Once the judges approved, they would be allowed to access the Don box and get the challenge at Bony Island. The challenge was an all in. The teams had to build a boat to speed their way to the sunken island and reach the Chill Zone. Last team to reach the Zone, may be sending someone home. The Muskie ended up taking the win, while the Walleye shockingly edged out the Crappie who suddenly went ice cold. They ended up sending home Brody because he became a liability when he lost his mojo. The challenge ended up being an elimination too so Brody was gone this time. (Not rehashing a lost mojo story, just sending him home.) 12th- Brody Episode 17: Merge Mayhem: The teams were informed in the beginning of the episode that this would be the merger. Survive this and make it to the merge. In confessionals contestants revealed they were shocked Sammy was still in the game, and that this challenge probably benefitted her the most since she was the least threat. Don placed himself inside a locked cage (with lots of oxygen) somewhere on the sunken island, and only the winning team would be safe from elimination tonight. Their job was to bring him back to the shore of Bony Island. Geoff had a grudge and believed his team broke the mojo code by voting off Brody while the team insisted they couldn’t Iet him continue to throw challenges every time he lost his edge. The Muskie ended up winning the challenge. Geoff annoyed his team so much that the remaining 3 Crappie votes for him. The Walleye on the other hand, formed an alliance to vote off Jasmine since she was the biggest threat for the merger. Geoff voted for Jasmine because he was most annoyed at her and it ended up being Jasmine going home shockingly in a 4-3 vote count. Geoff realized he was wrong in the end when he had 3 votes and apologized and chilled out. 11th- Jasmine Episode 18: Biggest Shark: Duncan and Heather suddenly form an alliance since Duncan begins trying to prove he’s bad again, and Heather is actually a villain again. The challenge is to show Don the largest shark. Heather ends up winning, and manages to keep her and Duncan’s alliance a secret. In elimination, Devon is surprisingly sent home in Trent fashion since he was a popular pick to go a long ways with both the crowd and audience. It just so happened everyone ended up voting and thinking the same, that’s how Carrie didn’t save him. 10th- Devon Episode 19: The Save: Kind of like Harry Potter and the Goblett of Fire, where they have the closest ones to the contestants underwater and tied down somewhere randomly, each contestant in the beginning was told they can pick 1 former Total Drama contestant from any season. Owen- Noah Gwen- Leshawna Duncan- Courtney Heather- Alejandro Mike- Zoey Lindsay- Beth Sammy- Tyler Geoff- Bridgett Carrie- Devon Lindsay was upset at Sammy picking Tyler. No Sammy did not intend to make Lindsay mad. That being said, Gwen ended up winning the challenge and saving Leshawna first. Don said the top 3 were safe tonight. 2nd ended up being Carrie and 3rd Sammy. Lindsay ended up being more concerned about Tyler than Beth and helped Sammy on accident. Sammy ended up gaining a lot of people on her side when Lindsay chewed her out for what other people thought was no reason. Also Lindsay never saved Beth, the producers had to. They ended up voting Lindsay off, to her surprise, and she then understood and apologized before exiting the show. 9th- Lindsay Episode 20: Old vs New: Don decided to split the remaining contestants into 2 teams, marking the first ever unmerge in total Drama history. He stated it would be the old members vs the new members. Heather questioned this as her math added up 5 old members, Owen, Gwen, herself, Duncan and Geoff. Don announced Geoff would be put in the new cast for his performance on Redonculous Race. Old: Owen, Gwen, Heather, Duncan vs new: Mike, Sammy, Geoff, and Carrie. The challenge this week was dive to the bottom of the ocean and grab a ring that had been tossed down there. Then, they had to toss the ring onto the nose of a bottle nosed dolphin. Then they had to ride the dolphin through a flaming hoop and from there race to the finish. Geoff tossed the challenge for his team when he continued to miss the ring toss onto the Dolphin. His team eliminated him for this when he began weeping about tossing games again and having flashbacks to Brody. 8th- Geoff Episode 21: 777: the third and final lucky seven challenge. In this one, Don had build a casino and told the teams they were to win as many Don bucks from the machines that they could. The Old team ended up losing the challenge, as Duncan cheated and got his team penalized for it. The Old team ended up voting Owen off in a surprise betrayal between Owen and Duncan... but Don then revealed it was a non elimination challenge!! Owen and Gwen then found out Duncan and Heather were working together. Episode 22: A Triathelon of Sorts: In a callback to the Season 1 finale, Don came up with 3 different water sport challenges for the teams to race in. 1st up was the water skiing challenge. Owen and Mike were to compete in that one. Second up was the kneeboarding challenge, which Gwen and Sammy were to compete in. Third and finally, it was a jet ski race to the finish between Heather and Carrie. Duncan was to drive the boat while Mike and Sammy would have to swap drivers in between the 1st and second challenges. Owen ends up sucking at waterskiing and the team never recovers from the fall. Duncan and Heather threaten Gwen to vote with them, or else they’ll vote for her and send her to a tiebreaker in which she would be eliminated in a threat vote vs Duncan. Gwen complies and Owen gets voted off, feeling very sad that he had been betrayed twice that season, and from his closest friends. Duncan calls off the alliance because he felt bad after seeing Owen so sad. 7th- Owen Because in episode 777 he was voted off, but got saved, and it was the season 1 finale call back, so the season 1 winner goes home. This honestly just fell into my hands. It’s fkn hard to find a place to vote off Owen, he’s so loved by everyone and just has that vibe of getting far. Episode 23: Chef’s Buffet: Don reveals he planned to merge the teams here, but since they were already so neatly in a 3v3 he would leave them together. The challenge was to fish, with their bare hands, and cook the fish on a fire they would start with their rafts, and the judge panel, consisted of Don, a returning Chris, Chef, and former competitor and recent eliminee Owen would be the judges. Owen ends up giving the Old teams fish a bad score, causing them to lose and be sent to elimination. Gwen, Duncan and Heather all don’t trust each other, and none of them talk about who they’re going to vote for with each other. In confessional, Heather gives a goodbye speech as she believes she has no chance. Gwen shockingly gets sent home in a 2v1 vote. Duncan votes her because he thought she’d vote him off with Heather because of what he did. Plus their history. 6th- Gwen Episode 24: Merge Squared: This challenge takes place on 4 separates rafts with Heather in the middle. a good old game of competitive pickle in the middle. With 5 people, and in a square formation. The teams were merged again. Just to be put in a brand new style, 4v1 game! This challenge was a game of four square between Duncan, Sammy, Carrie, and Mike while Heather was in the middle, standing on tall wooden pegs trying to intercept the ball. She had a net. The goal was to pass the ball between her legs 10 times without her intercepting. They would score a point if they did. Otherwise, she would score. It was first to 4 points. Heather ended up miraculously coming back from a 3-1 deficit and defeating the team of 4. Don was shocked at the outcome and said it had never been done before but Heather wins the 1v4!! The votes are cast and it ends up being the end of the road for Sammy’s very impressive run. 5th- Sammy Episode 25: Don announces there was to be a change of plans, and two contestants were to be eliminated this round to leave two for the finale. Don reveals there are two formerly mutated contestants in the mines that have been there all season. Ezekiel and Dakota. He says they were both demutated and are ready to be evacuated. Whoever brings each of the contestants up, wins a trip to the finale. Duncan ends up saving Dakota first and by a large amount of time, securing his spot in the finale. Don encourages him to mess with the remainders in a way of getting a bonus of choosing who to face in the finale for winning. Duncan goes straight for heather and exclaims “FOR OWEN” as he knocks her off Ezekiel, allowing Carrie and Mike to grab him and tie reaching the surface as they both emerged at the exact same time. Heather is eliminated, but Don says they will have to have a 3rd place challenge in the jam packed finale! 4th- Heather Episode 26: The Reloaded Finale: Don and Chris both host this action packed finale. There is a board with the previous 25 challenges on it. Don is given the honors of spinning first. He says it’s a throwback finale. And for the 3rd place March to be settled first, he would spin a challenge for them to repeat. He lands on episode 3s challenge, which reminds Mike of Zoey since it was her elimination challenge. Chris reveals he had hidden a marshmallow down there in his house to scavenge and bring back to him, since the original was to bring back the necklace he left there. Mike and Carrie take off but it ends up being Carrie coming out on top when Mike finds Zoey’s necklace down there and he accidentally tosses the challenge while holding a lead to bring it back with him. He loses the marshmallow in the process and Carrie advances. 3rd- Mike Carrie and Duncan each get to spin the wheel for a challenge. Duncan spins Episode 10, the balloon popping one. Duncan and Carrie get balloons on and begin trying to pop. Duncan comes out on top of that challenge taking a 1-0 lead in the finale. He is on game point to become the first ever 2 time winner in Total Drama history. Carrie spins the wheel and lands on Episode 14, The Big Boom. The episode Duncan conquered earlier in the season. Carrie sighs and Duncan exclaims “yes!!” Duncan is ready for his massive boom following Carries mediocre boom, only to hear the Dynamite dude fizzle out. He looks down and the dynamite explodes in his face leaving black smoke everywhere. “It’s 1-1! Don exclaims. “Now, it’s a 1 on 1 tie-breaking footrace to the chill zone, which rests on the new island that Season 8 will take place on!!” Carrie takes off in a head start as Duncan falls over from the explosion and then shakes it off and takes off after her. They both scavenge for wood to build a boat to sail over. Carrie goes with a sail boat, Duncan a raft and paddle. Carrie is caught very quickly as Duncan passes her “so long!! He says. CANNON ENDING The wind suddenly picks up behind Carrie and she flies past Duncan to land aboard shore with the peanut gallary of all the contestants ever in Total Drama watching, she runs into the chill zone and chills off with the cool million!! ALTERNATE ENDING Duncan lands his raft aboard shore and runs into the chill zone to take home his 2nd million and win Total Drama Sunken Island!! CANNON FINISHING ORDER 24th- Amy 23rd- McAurther 22nd- Zoey 21st- Courtney 20th- Alejandro 19th- Jacques 18th- Emma 17th- Tyler 16th- Shawn 15th- Beth 14th- Noah 13th- Cody 12th- Brody 11th- Jasmine 10th- Devon 9th- Lindsay 8th- Geoff 7th- Owen 6th- Gwen 5th- Sammy 4th- Heather 3rd- Mike 2nd- Duncan 1st- Carrie Wow. I just spend 5 hours thinking of that and writing that out on my phone. I’m into this shit.
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